I've shared something like this before but I've made some improvements and additions. I'm working on a Lego Zelda tabletop game. Still working on ironing out the mechanics but the elements are coming together nicely.
First, the player dashboard:
Hearts keep track of health
Stamina wheel keeps track of movement
Sheikah runes and champion abilities are unlocked and added to the player dashboard as you progress. Runes can be selected by pivoting the corresponding tile and champion abilities can be removed once they are used.
The inventory has been updated so each element is on a 2x2 removable tile. Weapons and shields may be equipped under the character icon.
I've also added ally and enemy tiles:
The dice are customized to simulate combat and even a weapon durability mechanic.