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LEGO → Video Games → LEGOLAND
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5706 Legoland
Item №:


LEGO Theme:



Krisalis Software


LEGO Media

Date Released:



Construction and Management Simulation


Single Player




Windows PC


5706 LEGOLAND is a LEGOLAND video game that was made for PC in 1999. In the game, one can design LEGOLAND Parks. The game has a wide variety of buildings. Including those from the Western, Adventurers, Castle, and Town themes and has several actual attractions from LEGOLAND parks.

Main Characters[]

Levels and Requirements[]

  • 5 Tutorial Levels
  • Level 1: Miniland San Francisco
  • Level 2: Miniland France and Belgium
  • Level 3: Miniland Washington D.C.
  • Level 4: Miniland New York
  • Level 5: Miniland India
  • Level 6: Miniland Holland
  • Level 7: Miniland London
  • Level 8: Miniland Australia
  • Level 9: Miniland Italy
  • Level 10: Miniland Egypt

The levels get progressively harder. The Town Theme is in all levels, the Western Theme is in at Tutorial Level 5, the Castle Theme is in at Level 2 and the Adventures Theme comes in at Level 6. Level 7 introduces an "Egyptian" part for the Adventures Theme.

In order to pass the levels one must have the following requirements completed:

    • Large Driving School (Levels 1, 2, 5, 10)
    • Large Boating School (Level 9)
    • Large Log Flume (Levels 2, 4, 5, 6)
    • Large Sensory Coaster (Levels 2, 4, 5, 6, 7, 10)
    • Large Jungle Cruise (Levels 6, 7, 9)
    • Rides Connected
    • Amount
    • Variety
    • Amount
    • Variety
  • SHOPS (Levels 5-10)
    • Amount
    • Variety


List of Rides, Attractions, and Floral in LEGOLAND[]


  • Australian Miniland
  • Big Dinosaur
  • Big Fountain
  • Entrance to the Boating School
    • Little Mermaid
    • Water Way
  • BRICKOLA Cola Drinks Kisok
  • Bush
  • Conifer Flower Bed
  • Copters Ride
  • Crystal Power Station
  • Dinosaur
  • Driving School
  • Egypt Miniland
  • Flower
  • Flower Bush
  • Food Kiosk
  • Fountain
  • Greenhouse
  • Hedge
  • Ice Cream Kiosk
  • India Miniland
  • Italy Miniland
  • LEGO Clothes Shop
  • LEGO Media Shop
  • LEGO Restaurant
  • LEGO Toy Shop
  • Mechanic's Hut
  • Mini Dinosaur
  • New York Miniland
  • Octopus Cafe
  • Pansy Flower Bed
  • Pine Tree
  • San Fransisco Miniland
  • Section of Hedge
  • Shark Cafe
    • Brolly
  • Small Fountain
  • Small Pine Tree
  • Small Power Station
  • Space Tower Ride
  • Spider Ride
  • T-Rex
  • Tower Restaurant
  • Washington Miniland

Wild West

  • Apache Cactus
  • Bank
  • Boot Hill Bush
  • Cactus
  • Cacti Cluster
  • Carousel
  • Chuck Wagon
  • Corral Bush
  • General Store
  • Gold Wash
  • Log Flume Entrance
    • Hold Up Piece
    • Huck Finn Fishers
    • Rocking Chair
    • See Saw Special Track Piece
    • Skeleton Fishing Attraction
    • Skeleton Surprise
    • Track
    • Tunnel
  • Saloon
  • Sheriff's Office
  • Shrub
  • Sioux Cactus
  • Spinning Barrels Ride
  • Tall Cacti
  • Thin Cacti
  • Water Barrel
  • Western Cactus Piece



Other LEGO Games Mentioned[]

  • LEGO Friends — JP's favourite song is "I like to dance" by Tuff Stuff.
  • LEGO Racers — Professor Voltage is Veronica Voltage's grandfather.
  • LEGO Island — Rosie is Mama Brickolini's cousin.
  • LEGO Rock Raiders — A small cutscene is edited from the PC version (despite being developed by a different company) to involve Professor Voltage saving them and recovering energy crystals.
  • LEGO Chess — The western cutscene takes place at the same time of the first cutscene from the western story in this game.


Much of what's known of the game's development comes from one of its programmers, an abbreviated version of some of his comments can be found below: This is a description taken from Mark Rabjohn. Please do not modify it.

We had a team of 6, 3 artists and 3 developers – there was also a Line Manager (who ultimately dropped to Lead Programmer after I left the project).

Originally, there was to be a PC version and a Playstation version – the PC version using the most powerful graphics adapters at the time in addition to the new Pentium MMX and Katmai instruction set.

The entire development team were invited to Legoland park design in Windsor to understand how real theme parks are developed. In many respects this didn’t have any bearing upon Legoland the game per se, but it was a nice day out. The game covered the 5 (I think) main Lego worlds of the time, and each world was to have appropriate fun mini-games. Concept art was produced for western and jungle mini-games in addition to the general flow of the games. The games were derivative of then already retro arcade games like Frogger and Zaxxon.

The Playstation version of the game was canned due to the lack of any kind of power in the Playstation hardware. Generally a PSX 1 could only render around 300 rectangles per frame, and Lego Mini figures are notoriously curvy – even more-so than the Lara Croft mesh at the time! On canning PSX, the team was reduced to 4 plus a manager.

Interestingly, the fidelity of the game was greatly reduced when it became clear that we couldn’t render the mini-figures on the PC with anything like the quality that they were pre-rendered in 3D Studio Max. This is why the finished game has real-time rendered mini-figures, but pre-rendered objects. If you had early screenshots at all, you might be able to see the game with high-quality prerendered mini-figures. The problem was that they couldn’t ride on the attractions that turned them upside down – too many frames to pre-render you see.

The mini games were dropped fairly early – I think that they were initially a ‘nice to have’ but the time budget was nowhere near enough!

All minigames were removed from the game. Only two were designed. Wild West Lego got a Frogger type game where you had to lasso galloping horses without getting trampled. Jungle had a kind of River Raid type game, but it was 2.5D so it kind of had a Zaxxon look to it. I thought that the Jungle game looked ace!

I suppose also a tentative link to removed content, an anecdote if you will:  Back in the day LEGO as a brand had an ideology that abhorred violence – a good thing to have when you’re making toys for kids. It kind of ran along the lines of “We can make a small plastic sword and we can make a small plastic gun, and they are pieces of plastic – if a child want’s to imagine that these are guns and swords, then that’s fine, but we can’t make an animation in a game that shows a bank-robber’s gun with smoke coming out of it!” – The upshot - Data Design had to re-render those cut-scenes. I can feel the irony now that they have Marvel and Star Wars franchises (amongst others) – sparks and smoke galore – ah it was a happier time!



External Links[]